Game designer
The two year European Master Program, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocking the industry's potential for creativity, innovation, and societal relevance. Throughout their journey, the students will be immersed in three unique national game development and artistic ecosystems.
The curriculum focuses on a range of core subjects within the field of game studies, creation, and production. The program is structured around three interconnected conceptual themes, each of which plays a crucial role in shaping the educational experience and the skills and knowledge.
Medium-Agnostic Game Design: Students explore innovative ways to engage players and rethink the control layers of games. This could involve using the player's body as a control interface or repurposing unexpected materials for game inputs.
Admission criteria:
The applicant’s academic quality, judged primarily from the results of prior university studies.
The applicant’s motivation and justification of the application in relation to prior studies, work experience (if applicable) and future career plans.
